Making AI Smarter with Heuristics
Dr. Dhaval Patel โข 2025
By the end of this tutorial, you'll understand how AI systems can search intelligently rather than blindly exploring every possibility.
Understanding the Foundation
Imagine you're planning a road trip from your city to another. You have:
Each step costs time, fuel, or distance
Explores systematically without direction
Uses knowledge to guide exploration
A heuristic is like giving an AI system "intuition" about how close it is to the goal.
Romania Map - Our Classic AI Example
Scenario: We are at Iasi and want to go to Oradea
BFS chooses Neamt (87 < 92)
Solution: f(n) = g(n) + h(n)
The Gold Standard of Informed Search
Cost so far
Actual cost from start to node n
Estimated remaining cost
Heuristic estimate from n to goal
Total estimated cost
Complete path cost through n
g(Sibiu) = 140
h(Sibiu) = 253
f(Sibiu) = 140 + 253 = 393
g(Timisoara) = 118
h(Timisoara) = 329
f(Timisoara) = 118 + 329 = 447
g(Zerind) = 75
h(Zerind) = 374
f(Zerind) = 75 + 374 = 449
Let's trace through A* finding the optimal path from Arad to Bucharest:
Always finds a solution if one exists
Finds the best possible solution
Often much faster than blind search
Can use lots of memory
A heuristic h(n) is admissible if it never overestimates:
Respects triangle inequality:
Problem: A* uses too much memory storing all nodes
Solution: Depth-first search with increasing f-cost limits
Formula: f(n) = g(n) + w ร h(n), where w > 1
Effect: More greedy, faster but less optimal
A* isn't just academic - it powers technologies you use every day!
Google Maps, Apple Maps
NPC Pathfinding
Robot Navigation
15-Puzzle, Rubik's Cube
Systematic Optimal Search
Let's solve a classic problem: Find the optimal (shortest) path from node A to node G.
Problem Graph: Find shortest path from A to G
Depth-First Branch & Bound systematically explores all paths while pruning suboptimal branches.
Complete Search Tree Structure
Step-by-Step Exploration with Pruning
Best complete solution found so far
Updates when better complete path to goal is found
Provides pruning threshold for ongoing search
Minimum cost estimate for partial path
Cost accumulated so far + optimistic estimate to goal
If LB โฅ UB, this path cannot be optimal
f(n) = g(n) + h(n)
Branch + Bound
You now master Informed Search Algorithms
Ready to build smarter AI systems! ๐คโจ
๐ Next: Implement A* and DFBB yourself!
๐ฏ Challenge: Design heuristics for new domains
๐ Explore: Game AI, robotics, planning applications